Ultra-thin VR glasses, see the "lightness"

Introducing MiniVR , the world’s lightest VR glasses

At VLA VR

VLA VR has come a long way since it was formed in 2016. It has taken many measures to establish itself as a leading 5G enterprise, focusing on content distribution and sharing in parallel with the rise of 5G networks.

Our aim is to revolutionize the way people connect with each other and we have done that through creating an ecosystem that will foster content sharing and immersive experiences, we believe as 5G grows, content and VR immersive experiences will explode into life.

We are fortunate enough to have built partnerships with some of China’s biggest companies in the space and will continue to do so, this will bring more experiences to the users.

In the first half of 2017, VLA VR became the only VR service partner of Migu Video Company of China Mobile, helping Migu Video support VR, and bringing a large number of high-quality genuine content into the DVC ecosystem.

VLA VR registers the copyright for Justice League (DC) of Warner Pictures, USA, and jointly created the first high-quality VR glasses customized for Migu Video, Migu Socket Glasses, to be sold through all channels.

Where is VR going with 5G technology?

5G promises a whole suite of dramatic improvements. It uses entirely new wireless infrastructure to achieve speeds up to 100 times faster than 4G and promises to nearly eliminate any processing delays. It will also kick-start the internet of things, since it was designed to connect billions of machines, appliances, and sensors at low cost without draining their batteries.

Currently, if you wanted to play a game using a VR headset, you would typically need a device such as a PC or a gaming console that has a large amount of storage, power consumption and processing power for it to work effectively. This means you are confined to a particular location, while the headsets remain expensive and niche.

Arrival of 5G will mean we can push these capabilities away from the PC and into something called the edge cloud, so we only require the headset.

5G smartphones will enter the initial stage of commercialization in 2019.

Get ready for cloud VR technology.

Our Ecosystem

Whether its science, medicine, employee training, advertising or entertainment, the application areas for VR are virtually limitless. But all these possibilities come with a logistical complication: an exponential increase in data demands. Only a 5G network will be able to provide the necessary bandwidth and low latency for VR experiences to feel seamless and truly immersive.

5G will bring tremendous growth to the media and the entertainment industry in the coming years. There are many transformations that 4G is unable to deliver, not moving fast enough to 5G will definitely hinder businesses. 

Our terminal is something we want to roll out and help make information and sharing thrive in the 5G age.

With the goal of using terminal to act as a node for sharing information, the more nodes there are around, the faster information can be shared as there are more access points to store information and to be transmitted to nearby users. These will act as catalysts in our ecosystem of content sharing and fast distribution.

The main goal is to grow the ecosystem in parallel with the rapid rise of 5G.
Through having more terminals on the network, there will be a flow on effect of peer 2 peer sharing of information and content.
This will also make more content readily available and faster for new experiences like Virtual reality, which will prosper when there is high speed and abundant content.

We provide incentives for people to share and maintain a node through credit on our ecosystem, which can be used to purchase legal content and different things through our ecosystem 

As we sign up more licenses to content and form more partnerships with content providers in China, there will also be a bigger library for users to access from in terms of movies, media, training content and even niche industries like: adult and lifestyle products.

Our Ecosystem

Whether its science, medicine, employee training, advertising or entertainment, the application areas for VR are virtually limitless. But all these possibilities come with a logistical complication: an exponential increase in data demands. Only a 5G network will be able to provide the necessary bandwidth and low latency for VR experiences to feel seamless and truly immersive.

5G will bring tremendous growth to the media and the entertainment industry in the coming years. There are many transformations that 4G is unable to deliver, not moving fast enough to 5G will definitely hinder businesses. 

Our terminal is something we want to roll out and help make information and sharing thrive in the 5G age.

With the goal of using terminal to act as a node for sharing information, the more nodes there are around, the faster information can be shared as there are more access points to store information and to be transmitted to nearby users. These will act as catalysts in our ecosystem of content sharing and fast distribution.

The main goal is to grow the ecosystem in parallel with the rapid rise of 5G.
Through having more terminals on the network, there will be a flow on effect of peer 2 peer sharing of information and content.
This will also make more content readily available and faster for new experiences like Virtual reality, which will prosper when there is high speed and abundant content.

We provide incentives for people to share and maintain a node through credit on our ecosystem, which can be used to purchase legal content and different things through our ecosystem 

As we sign up more licenses to content and form more partnerships with content providers in China, there will also be a bigger library for users to access from in terms of movies, media, training content and even niche industries like: adult and lifestyle products.

We keep it simple

The biggest problem for VR content creation is the lack of a standardized format. There are dozens of brands out there each with their own convention for producing VR content and experiences. This makes it a hassle for a producer to choose a specific brand to produce for and alienate other users with other VR brands.

With the miniVR we unlock a world of countless experiences and content through our system. We are able to connect with android phones to engage with VR content, as android has 75% market share of the world’s smartphones this makes it easier for content producers to reach a large audience.

This brings 2 benefits to the users:
– Easier for the content creators to produce for android operating system and reach a massive audience
– Connecting to a smartphone makes it much more nimble and agile than having to tether it to a desktop or laptop

miniVR

– Weighs only 105g

– 2400X1200@90Hz display resolution.

– Suitable for PC, mobile phone and OTT set-top boxes.

-MiniVR now has in-depth cooperation with mobile phone manufacturers such as ZTE/Huawei and chip manufacturers such as

Qualcomm/AMD/Ruixin.

– At present, miniVR is directly adapted to mobile phones with Huawei, ZTE and HTC.

miniVR is an important display device in the 5G business test process of China Mobile, which is positioned as smart wearables for high-end mobile phones.

DVBox

VR Household Intelligent Device with Decentralised Storage Function

Special VR powerful chip can play H. 265 coded full-type VR video, access miniVR to make the viewing more immersive.

The block chain technology and IPFS decentralized storage and distribution features are adopted to speed up the content distribution to the client and ensure the unimpeded flow of the last ten kilometers of 5G.

Integrated digital content management system, so that content providers cannot steal genuine content, and reduce its distribution costs.

A large amount of VR video content can be obtained by integrating entertainment and film viewing into a consumer-grade intelligent device connected to the network.

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